How to Call Your Own Windows
Windows that you have created as user-defined subclasses do not appear on the Object List of your default application, and neither do dialogs. To make them available to end users, you must define a menu line, a button, or another interface element that leads to the window.
To call one of your own windows:
The Object Activator creates a new method call:
<window class name> [( ? [, ? ...] )].Window.Create()
Question marks are placeholders for creation arguments in the call. They depend on whether you have defined properties for the window class you are opening. For each user-defined property with an Argument Position in the window, a placeholder appears together with a subnode in the Script tree where you can specify the value(s) to be passed to the opening window.
If you have no user-defined properties for the window class you are opening, you also can use the following method call:
WindowCreate(<window class name>)